Post Thu May 20, 2010 8:17 am

Detailed troop Stats

Any way you could implement a more detailed player statistics?
The kind of thing I'm thinking of is allocating each troop/ship type a numeric value for defense/offense - perhaps base these of off a units hit points or damage capability?

The current statistics show an attack number (no idea what this number correlates to) and the total number of attacks made.
The kind of detailed statistics I have in mind would show;
Player
When a player attacks, there should be an increase in his AP (attack points), which is based on the the points value of troops he kills
When a player defends, there should be an increase in his DP (defense points), which is based upon the points value of troops he lost when attacked
To assess a players overall playing style, there could be an PAP (player average points) which is AP+DP
Possibly replace the current population points with GP (growth points), which would indicate the number of population used for buildings and remove the last log-in date. This would add a certain degree of risk for an attacker - they would have to watch a players GP and PAP to guage whether a player is active. A player might just be building troops ;)
Alliance
As above but the statistics are averaged across the total members of each alliance e.g AAP (alliance attack points) = Total of AP for each player in an alliance/number of players in the alliance

This might enhance gameplay as the statistics could be used to identify aggressive players/alliance, players/alliance that are under heavy attack. Players might see another player is under heavy attack due to their daily increasing DP and decide to join in etc.