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Important Changes 2 the Game

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Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Mon Dec 21, 2009 3:40 am

Re: Important Changes 2 the Game

- Fixed alliance edit. (it was a missing ' :D )
- New mini map on map display. (You can click on it)
- Alliance are now sorted by power. (Taking in consideration the ships, much more important than population)
- Alliance color by the power of the alliance
- On the map you can see towns with the alliance color
- Increase production
- Decrease Mine/ Extractor cost
- Gravity drive require only TRA level 8.
- Decrease construction time for some buildings.
- Added server time on page. (And is updating too)
- Resource are now updating with out refresh. (Is just a cool simulation ... only works in colony ... )
- Fixed new colonies again.
- Mine/Extractor resource requirement correctly displayed.
- loot stats/ aggressive go to the correct page now. (default link)
- units move faster.
- title of the page display a timer :lol: ... (Colony only)

Maybe more ... but I don't remember now ...
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Hamstar

Lvl. 7: Ascended

Posts: 107

Joined: Sat Dec 19, 2009 6:26 am

Post Tue Dec 22, 2009 5:29 am

Re: Important Changes 2 the Game

On your first page, you said that the Outpost will remained "intact"(your meaning as???) but will find a new location..

Does all the stats in the Outpost(Upgrades, Troops, Repaired Structures from Ruins) remained the same?? Or does it RESETS everything?!?!?!
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mphel6

Lvl. 7: Ascended

Posts: 116

Joined: Sun Dec 13, 2009 11:40 pm

Post Tue Dec 22, 2009 7:59 am

Re: Important Changes 2 the Game

You have everything you had before the move
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Hamstar

Lvl. 7: Ascended

Posts: 107

Joined: Sat Dec 19, 2009 6:26 am

Post Tue Dec 22, 2009 9:07 am

Re: Important Changes 2 the Game

oh ok thanks
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Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Tue Dec 22, 2009 1:21 pm

Re: Important Changes 2 the Game

forgot to mention:

- cancel attack now works ok (1 min error)
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mphel6

Lvl. 7: Ascended

Posts: 116

Joined: Sun Dec 13, 2009 11:40 pm

Post Tue Dec 22, 2009 1:25 pm

Re: Important Changes 2 the Game

Hasn't it always worked??
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Unicron

User avatar

Asgard Supporter

Posts: 107

Joined: Wed Nov 18, 2009 9:06 am

Post Tue Dec 22, 2009 2:05 pm

Re: Important Changes 2 the Game

mphel6 wrote:Hasn't it always worked??


Previously when you cancel an attack, the duration required to travel back to an outpost is the same as the initial travel time.
Now when you cancel an attack, the time taken to return will be based on how long the unit/units have traveled.
Image " The time has come for young Asgardians to witness the dismemberment of their planet "
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daakutenshi

Lvl. 2: Civilian

Posts: 10

Joined: Thu Dec 03, 2009 3:18 am

Post Tue Dec 22, 2009 3:34 pm

Re: Important Changes 2 the Game

don't know is me or not but...

since last patch my brother and me are getting probleme

im Dragon's Lair and he got zombieland, we did try to send ressource or reinforce to each of us. i can ship thing to him whitout a probleme, but for a mather of fack we don't know he saw me like im dead or something like that. like i didn't play

someone have that probleme too ?
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Baka

Asgard Supporter

Posts: 221

Joined: Sat Nov 14, 2009 6:36 am

Post Tue Dec 22, 2009 4:59 pm

Re: Important Changes 2 the Game

Pr3t3nd3r wrote:forgot to mention:

- cancel attack now works ok (1 min error)

u r a god send.... then again you are the god here arent ya.
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istarscion

User avatar

Lvl. 5: Trainee

Posts: 47

Joined: Fri Nov 13, 2009 1:43 am

Post Tue Dec 22, 2009 8:08 pm

Re: Important Changes 2 the Game

I don't like that alliance army size is displayed. Such things should be a secret unless someone chooses to use a spy.
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