FAQ  •  Register  •  Login

Important Changes 2 the Game

<<

mphel6

Lvl. 7: Ascended

Posts: 116

Joined: Sun Dec 13, 2009 11:40 pm

Post Wed Dec 23, 2009 12:14 am

Re: Important Changes 2 the Game

O ok Unicron
Yes i argee with Baka that your a 'God-Send'
same with update :D
<<

mphel6

Lvl. 7: Ascended

Posts: 116

Joined: Sun Dec 13, 2009 11:40 pm

Post Wed Dec 23, 2009 3:11 am

Re: Important Changes 2 the Game

o and can you plz move the map and arrows so that it doesn't cover more of the map its annoying
<<

Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Wed Dec 23, 2009 2:16 pm

Re: Important Changes 2 the Game

- Alliance reports
- Send fleet from Reports, Report.
- delete msg in report page
- different color for attacked, attacking player from alliance.
- alliance : show how many days a player did not check the game.
<<

Praxi

Lvl. 5: Trainee

Posts: 45

Joined: Sat Nov 14, 2009 4:03 am

Post Wed Dec 23, 2009 11:26 pm

Re: Important Changes 2 the Game

istarscion wrote:I don't like that alliance army size is displayed. Such things should be a secret unless someone chooses to use a spy.


I agree with this, it should not be visible information.
<<

Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Thu Dec 24, 2009 12:25 am

Re: Important Changes 2 the Game

Fixed Transporters. Now each upgrade should allow them to carry more and faster. (as they already should ...).

Let me know if there are any bugs...
<<

mphel6

Lvl. 7: Ascended

Posts: 116

Joined: Sun Dec 13, 2009 11:40 pm

Post Thu Dec 24, 2009 11:36 am

Re: Important Changes 2 the Game

hey are you going to change the writing that comes up when pointer over transporter?
<<

Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Fri Dec 25, 2009 12:09 am

Re: Important Changes 2 the Game

- Implemented Spy. (it only shows the army in the town ).
Send alone with Spy command will go undetected.
- 2 counter spies in town will kill one incoming spy.
If the remaining attacker spies (after 'battle') > defender spies , no attack report will be received by the victim.

More test need to be done! (could be bugs ...)
<<

Baka

Asgard Supporter

Posts: 221

Joined: Sat Nov 14, 2009 6:36 am

Post Fri Dec 25, 2009 4:14 am

Re: Important Changes 2 the Game

one thing that i haven't been able to figure out is why you make things the other way around. wouldnt it be unfair that you need more counter spies than the attacker? I mean someone can simply mass produce spies and no one could counter them if they send those all together. What if it's 1 for 1 or maybe even less, 1 counter spy kills 2 invader. you should make it easier to the defender than attacker.

it makes no sense to me that you actually need to have larger army than attacker to fight off an invasion. it's the same for normal fighting too. i would think less troops in defensive position protecting their home would be a lot better fortified than troops invading.

then again, you are the programmer so i suppose we just have to follow your rules.

oh, i found a typo btw. "You need Ancient Ship level 2 to create a new aoutpost"
<<

Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Fri Dec 25, 2009 3:18 pm

Re: Important Changes 2 the Game

Your logic almost got me except that I forgot to mention some things:

Defenders spies do not die, because if they die you will know that you have been spied.
Situations:
Before battle As 40 = Ds 40
After battle As 20 < Ds 40. Defender get the spying report.

Before battle As 60 = Ds 40
After battle As 30 < Ds 40. Defender get the spying report.

Before battle As 80 = Ds 40
After battle As 80 >= Ds 40. Defender no report. No spy killed.

This also make me think that, if no troops are coming back you should not get any information about the enemy army ....
<<

Baka

Asgard Supporter

Posts: 221

Joined: Sat Nov 14, 2009 6:36 am

Post Fri Dec 25, 2009 6:33 pm

Re: Important Changes 2 the Game

then the spy would just be sitting around eating up food. it's not a good solution. I think spy "should" die in attacks and you should always get a report. the only time you don't get a report if there are no defensive spies around at all. if there are no surviving defender spies the "from" would be unknown and you get a report like "We found unknown spies." If there are surviving spies, you'd get a report with something like "Spies were found from Pr3t3nd3r" or something. this can also be played with maybe a randomness along with the lower the surviving spy count, the less the chance of knowing who sent the spies.

also, your example makes no sense to me. before battle 40As 40Ds, after battle 20As 40Ds. Does that mean the defending spies would never die? or is that because of other troops in play?

also, I was pointing out that this game has war in reverse calculation. I mean think about it. I attack you. You have advance knowledge that I sent troops. Wouldn't you prepare yourself with defensive strategy, like maybe sandbags around the stargate, or even hide behind or above buildings waiting for my troops to come out of stargate? If so, wouldn't that mean that even with a sudden rush of massive amount of troops, the defensive army should have better edge? Maybe fleet may have different way of workings, but even if you squeeze massive amount of troops into the stargate, they would still not all come out of the stargate at the same time. it's like pushing a hundred men into a doorway. They still have to go through one at a time. so it make sense that defender would need less troops to win, doesn't it?

edit: which leads me to just remember something that seems amiss. If we send troops "through" stargate to attack other stargate worlds. Why can we attack those inactive outposts which has less population that strictly needed for a stargate to be build/repaired at all? Also, how does one send troops to a secondary outposts who has no stargate whatsoever? peculiar thought, init? btw i m not suggesting to change this system at all. Just a thought of logic at conflicting facts.
PreviousNext

Return to Breaking News

Who is online

Users browsing this forum: No registered users and 0 guests

cron