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Important Changes 2 the Game

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Pr3t3nd3r

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Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Fri Sep 24, 2010 9:01 pm

Re: Important Changes 2 the Game

What server are you on Marshall2005?

Today a have one crazy idea, To add SUPER FAST a chat to the game ...
... there is a test chat in Draco :).
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Marshall2005

Lvl. 2: Civilian

Posts: 15

Joined: Fri Sep 24, 2010 7:46 am

Post Fri Sep 24, 2010 9:51 pm

Re: Important Changes 2 the Game

I'm on Draco.
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Pr3t3nd3r

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Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Sun Sep 26, 2010 9:56 am

Re: Important Changes 2 the Game

Many, many small improvements.
Now game is remembering the user at LogIn.
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Pr3t3nd3r

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Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Sun Sep 26, 2010 11:38 am

Re: Important Changes 2 the Game

Greatly improved the reports with more information like Total Resources, attacker, his colony, where you have been attacked etc ...
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Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Sun Sep 26, 2010 4:55 pm

Re: Important Changes 2 the Game

Improvements to the chat performance.
Added the special feature I always wanted the game to have Ancient Hunter
+ Small Hunter and crystals for everybody.
Instant free construction for the buildings which have less than 5 minutes until completion. (Just refresh the Colony screen when time < 5)
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Pr3t3nd3r

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Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Sun Sep 26, 2010 8:30 pm

Re: Important Changes 2 the Game

Pr3t3nd3r wrote:So now we will made a preview of the new feature which will be added to the game. Maybe they will not be implemented exactly like this, but it is a good preview.

Basically we will use a unit (right now I'm thinking of spy's) after battle to search for the hidden resources.
So basically you will have a 33% chance to discover more resources and steal them.
The quantity of resources stolen from the shifters will be calculated like this: min ( (number of attacking spy - number of defending spy)*25, (protected resources / 3)).

Meaning you have 30% chance to take 25 resources for every spy you have more than the enemy, with an maximum of around 30% of the resources protected by shifters ...

ps.
Silviu make or give me the images for Reinforce, Attack, Attacked, Spy, Raid, Portal Raid for reports. (Be sure to have different colors like: Green, Yellow, Red, Blue, ... , ...)


Activated!! :D
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Xaol

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Lvl. 7: Ascended

Posts: 94

Joined: Wed Aug 11, 2010 11:17 pm

Location: Damara Prime

Post Sun Sep 26, 2010 11:05 pm

Re: Important Changes 2 the Game

Pr3t3nd3r wrote:Improvements to the chat performance.
Added the special feature I always wanted the game to have Ancient Hunter
+ Small Hunter and crystals for everybody.
Instant free construction for the buildings which have less than 5 minutes until completion. (Just refresh the Colony screen when time < 5)

great update!
I'm very responsible, when ever something goes wrong they always say I'm responsible.

Image Image
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Pr3t3nd3r

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Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Mon Sep 27, 2010 2:02 am

Re: Important Changes 2 the Game

Fixed again ... the resource display in game. (Increase emulation)
Added refresh when construction at 5 minutes ... to see the Free Build.

And this was a very hard ONE.... when you use Instant Build all Que Building Times decrease :)
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Pr3t3nd3r

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Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Fri Oct 01, 2010 1:51 am

Re: Important Changes 2 the Game

NOW WE HAVE!!! :) Separate building Que for each troops building structure!! Enjoy
Also we have started making the game loading faster with out all page reload for pages like: reports, messages, stats, production ... etc
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Marshall2005

Lvl. 2: Civilian

Posts: 15

Joined: Fri Sep 24, 2010 7:46 am

Post Sat Oct 02, 2010 12:42 am

Re: Important Changes 2 the Game

Awesome Upgrade !!!!
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