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Important Changes 2 the Game

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Pr3t3nd3r

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Post Fri Nov 27, 2009 11:05 pm

Important Changes 2 the Game

This week: added default protection (600) for resources. (It was 0 for a player with out shifter, thing which was making very easy to total disable a player. ).




Today, BC is no longer unlimited.
BC max level is calculated as this:
The current max storage capacity*(Storage facility level+1)


Today, making the attack conditions easier. Now you can attack the small 6,12,16...etc colonies which are created by a long time, and have been abandoned. Advantages: You can get FOOD, BC for free.
Happy Raiding.
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avocado

Lvl. 2: Civilian

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Joined: Fri Nov 27, 2009 8:52 pm

Post Sat Nov 28, 2009 10:49 am

Re: Important Changes 2 the Game

Hi, so thats the reason for the missing BCs, sounds like a good change.

How long is "long"? I think anyone offline for 2 weeks wont care...

And will the shifter also protect BCs now?
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Pr3t3nd3r

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Post Sat Nov 28, 2009 2:23 pm

Re: Important Changes 2 the Game

long is:( (4+(popDif/50))<registerDays)

Meaning 4 days + one day for every 50 population difference.
But now is from register time. I'm thinking to do it from last log in.
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Pr3t3nd3r

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Post Tue Dec 01, 2009 4:22 pm

Re: Important Changes 2 the Game

Modified the troops prices, making them more balanced. (no ships affected. They must be done too)
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Baka

Asgard Supporter

Posts: 221

Joined: Sat Nov 14, 2009 6:36 am

Post Tue Dec 01, 2009 5:14 pm

Re: Important Changes 2 the Game

Ships too, Indeed. but since you are still working on the troops, how bout finishing up the armor barracks upgrades? i mean mecha needs lv25 of each barracks but siege tank only 10 of each. and how about agents? I think the 6-6-6 (yeah, wow) is a great number but no one would be able to upgrade espionage with those numbers. also, i don't know if this is how it is, but maybe when conduction espionage the success rate depends upon the espionage level of the opponent as well as number of Agents between them. I'd like to have some Agents. just increasing cool factor. oh, and maybe agents speed can go up more? since it's mostly used for spying anyway and, again I am not sure about this, they shouldn't be able to be detectable unless if the Agents were exposed somehow.
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istarscion

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Post Tue Dec 01, 2009 9:01 pm

Re: Important Changes 2 the Game

for some reason i can't attack abandoned outposts i had previously been attacking... it says 7.3 non-aggression days left, even though i had just raided this outpost a mere 20 minutes before. is this a new change?
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istarscion

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Post Wed Dec 02, 2009 12:47 am

Re: Important Changes 2 the Game

nevermind, it appeared to be a glitch. also, an abandoned outpost has flat out disappeared... maybe its another glitch i'm not sure.
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Pr3t3nd3r

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Post Wed Dec 02, 2009 12:53 am

Re: Important Changes 2 the Game

Player who did not log in for 2 weeks have the colonies automatically removed from the map.
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istarscion

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Post Wed Dec 02, 2009 12:57 am

Re: Important Changes 2 the Game

what happens if they log in after that? just wondering.
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Pr3t3nd3r

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Joined: Fri Nov 06, 2009 3:46 am

Post Wed Dec 02, 2009 1:17 am

Re: Important Changes 2 the Game

The account/colony remains intact. They will chose new places on the map.
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