Sat May 15, 2010 5:40 pm by OnComing Storm
PDaddy wrote:I agree that limiting what your watcher can do would be a good idea. Perhaps there could be settings for what your watcher could do:
Setting 1: Watcher may send troops to raid: ()anyone ()only erythium mines/argon extractors/solar plants ()cannot raid
Setting 2: Watcher may send troops to reinforce: ()anyone ()anyone in my alliance ()only my outposts ()cannot reinforce
Setting 3: Watcher may engage in trades: () yes () no
Setting 4: Watcher may transport goods to: () anyone ()anyone in my alliance ()only my outposts ()cannot transport
Setting 5: Watcher may build new structures: () yes () no
Setting 6: Watcher may build troops: () yes () no
I think this would make people more comfortable with having a watcher.
I would agree with that.
1. Raiding Resources - A Watcher should be able raid resources except for the person who is Watching
2. Reinforcing/supporting another player - as above
3 Trade - as above
4 Transport goods - as above
5 Watcher should be able to build/upgrade structures
6 Watcher should be able to build troops
7 Watcher should not be allowed to attack/raid any colony that has been attacked/raided by his/her own colony for 24 hours
To prevent unfair advantage and abuse of the Watcher system, for example a player sets a Watcher and then leaves/stops playing the game, there should be a time limit (60 days?) when the Watcher will no longer be able to move troops/ships.