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Watcher

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Pr3t3nd3r

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Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Mon Dec 28, 2009 1:21 am

Watcher

I see tot not too many have Watcher to take care of the account when you are missing or sleeping.

To add a Watcher you go to your profile add a user as Watcher, write your password and press save.

* This information I think also should be in tutorial.
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Dolphin

User avatar

Lvl. 7: Ascended

Posts: 154

Joined: Thu Dec 10, 2009 8:50 pm

Post Mon Dec 28, 2009 1:57 am

Re: Watcher

I'm not entirely sure what the watcher does. When they log on do they just get see what's happening in your colony and your activity time stamp gets updated?
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Prism

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Trusted Mod.

Posts: 818

Joined: Thu Nov 26, 2009 4:08 am

Location: Midgard

Post Tue Dec 29, 2009 5:32 pm

Re: Watcher

Some of us have trust issues...
]
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Pr3t3nd3r

User avatar

Programmer, Designer

Posts: 280

Joined: Fri Nov 06, 2009 3:46 am

Post Wed Dec 30, 2009 3:00 am

Re: Watcher

Watcher can play as you can. They can't change any thing that require your password.
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mphel6

Lvl. 7: Ascended

Posts: 116

Joined: Sun Dec 13, 2009 11:40 pm

Post Wed Dec 30, 2009 3:56 am

Re: Watcher

cool
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PDaddy

User avatar

Lvl. 2: Civilian

Posts: 19

Joined: Sun Nov 22, 2009 2:01 am

Post Tue Jan 05, 2010 8:44 pm

Re: Watcher

Once I add someone as my watcher, what should they see? How do they see/work with my outposts? :?:
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Aceros

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Lvl. 7: Ascended

Posts: 135

Joined: Thu Nov 26, 2009 1:10 pm

Location: Germany

Post Tue Jan 05, 2010 8:54 pm

Re: Watcher

but shouldnt there be some things they cant do?

i mean since we dont know each other that good the task of reinforcing other outposts than yours should be prohibited
Part of the language-development
Department:
German
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PDaddy

User avatar

Lvl. 2: Civilian

Posts: 19

Joined: Sun Nov 22, 2009 2:01 am

Post Wed Jan 06, 2010 6:45 am

Re: Watcher

I agree that limiting what your watcher can do would be a good idea. Perhaps there could be settings for what your watcher could do:

Setting 1: Watcher may send troops to raid: ()anyone ()only erythium mines/argon extractors/solar plants ()cannot raid
Setting 2: Watcher may send troops to reinforce: ()anyone ()anyone in my alliance ()only my outposts ()cannot reinforce
Setting 3: Watcher may engage in trades: () yes () no
Setting 4: Watcher may transport goods to: () anyone ()anyone in my alliance ()only my outposts ()cannot transport
Setting 5: Watcher may build new structures: () yes () no
Setting 6: Watcher may build troops: () yes () no

I think this would make people more comfortable with having a watcher.
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Aceros

User avatar

Lvl. 7: Ascended

Posts: 135

Joined: Thu Nov 26, 2009 1:10 pm

Location: Germany

Post Wed Jan 06, 2010 10:48 am

Re: Watcher

/sign

thats what i was talking about
Part of the language-development
Department:
German
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ezeratul

Lvl. 5: Trainee

Posts: 43

Joined: Sun Jan 31, 2010 6:00 pm

Post Wed May 12, 2010 3:52 pm

Re: Watcher

how many watcher can be? I already am watcher but I want to be watcher for one more the big guns member
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