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Suggestion

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Mr Pham

Lvl. 2: Civilian

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Joined: Sat Jul 24, 2010 12:42 pm

Post Sat Jul 24, 2010 12:47 pm

Suggestion

Hi developers
I think there is a problem with the rule of the game. We know that being able to attack other players depends on their protection periods and the population differences between players. Putting proctection days aside ( 'cause it's normal in every war game), I would like to talk about Population Difference. There is players entering this game just some days after I came in. They are not active or develop slowly whereas I have developed much faster than them. So now the population difference between my outposts & theirs is great. And the subsequence is that I can't raid/attack them.

So now you can see the Unfairness in this situation? I can't attack others 'cause I develop much faster than them? I hardly can attack anyone at the moment just because they develop too slowly or they are not online anymore ?
I recommend that you guys should change the rules in order to make the game fairer. Firstly, I think, you should allow I & any other players to attack players who is not online for 15 days or so because when someone not entering the game for 15 days, surely they will rarely come in again. You can also create Vacation Mode for players who are still interested in the game but they are too busy for some time (e.g: illness, going on holiday,...)
Secondly, you should reduce the margin of population difference. It's unfair that a player can't attack others just because he is much stronger. In this situation, you can allow him to raid resources but not to destroy their outposts. In fact, players can prevent losing resources if they upgrade Evaders. If I attack a player who is much weaker than me, he can still protect his resources. And if he don't upgrade Evaders, then he deserves to lose resources. That's the Fairness.

That's what I want to ask of you. Looking forward to your reply.
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Xaol

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Post Wed Sep 08, 2010 1:33 am

Re: Suggestion

Hm. You raise an interesting and not exactly unique point, too. I am eager to see this one solved. So this is a recurring issue or do you just attack people who you can attack?
I'm very responsible, when ever something goes wrong they always say I'm responsible.

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Prism

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Post Wed Sep 08, 2010 1:49 am

Re: Suggestion

Well, I might just point this out.

One, accounts are removed with two weeks of inactivity to clean up the game. This is due to the sheer number of people who log in and then out and never come back, every game has this problem. Statistically speaking, 95 of every 100 players who does not log in twice within there first three days will likely not play. They would have gained no interest or reason to log back in. g. Secondly, they will not be attacked within their first week of playing, as all users are granted a temporary protection when they start.

However, unless your having a population of more then 900 your going to find that you can raid just about anyone, but once someone is inactive for so long you can attack them regardless. A population of like 840 can attack a inactive player with 13 people.
And if you do have more then 900 population, just build an outpost and attack with it.

On the vacation mode, we have watchers, which if takes little effort to find someone, an alliance member, a old player wanting to give a helping hand, a friend who plays the game, and more.

PS: Learn from the lessons Unicron left us.
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Mr Pham

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Joined: Sat Jul 24, 2010 12:42 pm

Post Thu Sep 09, 2010 7:19 am

Re: Suggestion

Nice to see your reply, Prism. But I must say your answer was stupid, to be honest.

I must repeat that your game rule of POPULATION DIFFERRENCE is TOTALLY STUPID. I really get angry with this rule and developers now. I will let you understand why it is TOTALLY STUPID. Imagine a player with 500 population and another player with 1000 population. In this case, with your game rule, the latter won't be allowed to attack the former but the former still can attack the latter and even WIN. Because, though his population is smaller, his POWER is still be able to be stronger than his rival if he has MORE military units. Everyone knows that the POWER of a player depends mostly on his ARMY FORCE, not his POPULATION. So in this case, the player who has more POPULATION is suffering from YOUR STUPID and EXTREMELY RIDICULOUS rule.In fact, POPULATION DIFFERENCE doesn't matter in this kind of war game. And you still keep it for your STUPID VIEW?

I am surely the most loyal player of this game. And when someone like me complaints about something with an out-burst like that. it really makes sense that your game has a certain REALLY CRAZY feature. If you notice, since the first day I played this game, I have rarely attacked other active players. Because if I focused on that, I knew many players would have said goodbye to the game. You can also notice more that my Alliance didn't ever make war with other alliance. For example, when God of the Altarians declared war with our alliance, I still wanted to make peace though me alone (no need other members from our alliance to take part in) could beat the whole GOTA alliance. That was because I didn't want the game to have the only alliance in Still Life. When some other alliance was formed and still weak, I didn't attack them. Because if I did that, there would have been any other active alliance. All I have done is FOR THE SAKE OF THIS GAME. I always want this game to be competitive and interesting. But you developers can't go against NATURAL CORE of a war game with that STUPID rule. The game needs to be fair for newcomers and old players, for weak players and strong players like me.

I have told Pretender some times about this. But he still don't reply. I guess that he might be away with his holiday. Now I demand you developers to REMOVE your CRAZY RULE. If not, I will consider leaving the game.

@Prism: you have some RIDICULOUS thoughts, man. You have raised a solution. But that is STUPID one. Why I must build another outpost that has less population to attack my enemy? If my enemy keeps attack that outpost, then how can I develop it to be strong enough and have enough military units to attack him? Especially that the game doesn't allow players to reinforce one of his outpost with military units from other outposts ( right now, you just can reinforce your friend). It's another STUPID rule. Why a player is not allowed to reinforce his own outpost?
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Prism

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Post Thu Sep 09, 2010 8:00 am

Re: Suggestion

*sigh*

This issue was raised by me as well, thanks to skyguy and creating a new account and sent it like 200 Valkyries ...On Prima, I know well enough the effects of it, but I also know you are entirely wrong. Im still behind on back log, but I played with an extremely outdated engine compared to today.. But if you really want just do what skyguy did. I protested it, not defending it, but you can pretty much attack anyone in game if you did what Unicorn did, which was keep an outpost with nothing but a few spawning pools and a few farm upgrades, nothing else. Then when you want to attack a small player sent it there. An outpost of a population of 1000 used to be able to attack one of 500.

Second, you are not the most devoted player too the game, I am, I have been around for almost a year, I have devoted my time to assit on the boards, devoted my time helping people learn the game, building up new players, protecting new players from abusive players like skyguy at my own cost...And that only covers what I did before my break...Now I am back, offering advice, teaching people, updating the wiki and yea, guess what, I have not asked one reward for any of it. So before you act like a kid and call it "devotion" look around you.

Thirdly, I am not a developer...I was not defending it, I was pointing something out, so before you get hostile, I do suggest you think what your going to post and apply some common sense first. Also..Do not call me man.

Lastly, don't make demands that may not be doable, if your going to leave leave, but they may have to recode an entire portion of the engine to even change such a simple thing. So, if your expecting an overnight fix, I suggest you move on. I played when armies would disappear, resources would not be produced, structures would not work, and buildings would vanish. This game has come a long way, but over time.
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Mr Pham

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Posts: 10

Joined: Sat Jul 24, 2010 12:42 pm

Post Thu Sep 09, 2010 9:53 am

Re: Suggestion

First, I want to remind you of what I said that I'm the most loyal player of this game, not "devoted" like you've said. And "of this game", not Xeno or Asgard Heroes. There might have some other players that entered this game at the same time( e.g: Amarise, sinisterbane...), but no one else has consistently accessed to the game like me. I'm not saying that I deserve some reward, but with my "age", with my experience from the beginning days of this game, my idea DOES have a point.

Remember that I'm not interested in attacking "small" players. Up to now, I just wanna attack those who attacked myself and our alliance member. The players I want to attack right now is not someone who has small population or is a weak player. In fact, he has quite strong army force. He attacked some of our members and can attack my smaller outpost, but I can't punish him with my bigger outposts just because of POPULATION DIFFERENCE. And REMEMBER that right now, a player CAN'T send military units from one of his outposts to another ( I found it when I tried to reinforce my outpost but it didn't work). So your solution is ZERO if your enemy keeps attacking your outpost that has the capacity to be used for attacking him. Don't you still understand what I said in the previous post? And one more thing that I want you to notice that: even if I can develop an outpost like that (it's impossible if my enemy keeps attacking it), it will take time. And during that time, my enemy constantly attacks my outpost and our members while I can't do anything to punish him. Aren't you blind to see that kind of UNFAIRNESS? Why I must suffer just because of the game rule while my enemy only take advantages? Do you have brains to point out what is Fairness and what is Unfairness in a war game like that? I have played many MMO war games and we all know every game has its problems. But the problems of other war games are Bugs or minor technical problems. But no other game has a CRAZY RULE like the one in this game.

And what I said is not all against you, but developers and you. You couldn't see I have typed "developers" in my previous post? Some lines were against you in terms of your ridiculous and pointless solution, the rest were for developers. From now on, don't suggest solutions like that. I have gone through playing many MMO games. I might not be one of the best players in this vast MMO world, but I have enough ability and experience to do well in any game. You think I never thought of that sort of solutions that you have raised? In fact, it's too easy to know but in any case that sort of solutions are UNFAIR, and in this case it simply doesn't work.

As for leaving the game, I have considered it for some time. When the game just started, it was quite boring 'cause it had not many players. And because I wanted the game to be more interesting, so I had my own strategies that was going for PEACE. If I and my alliance didn't consistently follow those strategies, I don't think the game would have many active players and alliances like now. So don't make your "devotion" list here. Because it is not greater nor more significant than what my alliance have done.
If this rule isn't removed and when I find someone from my alliance who has enough ability to lead our alliance, I will leave. The serious reason behind this situation is for the sake of our alliance. I'm the leader of Still Life so I must take care of it even if I am to leave. If I'm to leave, then I have the responsibility to find my deserved heir before my leaving.

Honestly and IMHO, you don't have enough knowledge levels and experience to teach me of sth like what you have said. Anw, thanks for the fast reply.
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Prism

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Post Thu Sep 09, 2010 10:22 am

Re: Suggestion

One you did say, devoted, a simple edit to make a point shows a lack of a point to be made. So before you go claiming your alliance has done something, I suggest your alliance really does do something, you have done nothing less then what Unicron did in his time as the top player and top alliance, so please do not try to claim your even helping, we have already seen it does not help to make peace all the time. More over, your still failing to read what I said. Asgard Heroes is the same as Draco, all that's new is one race and some minor changes so, I do suggest you try not to make claims there. Many of us who played Asgard Heroes are playing Draco, and many of those people know me, know Unicron, know Fools, and most of all learned from people such as I. Again, your original first post before edited did make reference to people going inactive, and thus you not being able to attack him.

Also, on the creation of a new outpost, is easy, to achieve and protect, Unicron did it with the TFA and Loki's Alliance, he did it when he fought with skyguy, and again he did it over and over again. Other people such as Baka, mt, and DemonLasher did it as well, and we played with the ever looming war between alliances. So, your not making any point by saying it can't be done. So your claim for fairness is just your unwillingness to change your play style is the issue here.

What you said is not ageist me but against me makes no sense. A good portion of it was clearly targeted at me. Also my "pointless and ridiculous" solution was used by the best players we have ever seen in this community. Without complaining, without being at a disadvantage, and of course, without even saying anything.

Also, sadly, that is the worst excuse I have seen for not leaving a game. You have experienced decent players who have joined your alliance, so please don't feed me that lie. Yea my "devotion" list, is greater then your alliance has done, because some of your members were taught be me, and many features were influenced by me, I keep these forums clean, I helped with reported bugs, so yea, I have done way more then your "alliance" has.

Only the fool believes himself the wiser.

PS: Just give a few units to a small player, and let them go at it, either way stop complaining and provide a valid reason as to why its unfair besides false statical information. Also you might just get crystals for providing a decent quality post..Ill recommend it.
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Mr Pham

Lvl. 2: Civilian

Posts: 10

Joined: Sat Jul 24, 2010 12:42 pm

Post Thu Sep 09, 2010 11:00 am

Re: Suggestion

Remeber that my first post was quite long time ago. As the time goes by, it has some changes. Now I'm not talking about inactive players but quite strong players who has smaller population than me and I can't attack because of Popu Dif.
You still try to neglect that kind of Unfairness. I didn't say that it couldn't be done. You showed some players who had succeeded in doing that but I don't know whether their enemies kept attacking those outpost constantly or not. If your enemy keeps attacking that outpost alone, so can you feel the difficulty? You can succeed but it will take a long time. And during that time, your enemy is free to attack your outpost and other members from your alliance but you can't do anything to punish him. Is that a kind of Unfairness? Why you still try to ignore that? Of course I can do like that, but it is Unfairness that needs to be removed in this game. No other war game has a Crazy and Unfair feature like that. I'm going against the UNFAIRNESS of a war game if you and developers still consider it to be a WAR game.

As for my leaving, how can you know my alliance better than me? Some of our stronggest members are not online anymore or going on long holiday. So of course I can't decide who is my heir yet. Stop saying stupid stuffs if you don't know well about it.

And lastly, I think you are really ridiculous with your thoughts. I said " Honestly and IMHO, you don't have enough knowledge levels and experience to teach me of sth like what you have said. Anw, thanks for the fast reply.". It doesn't mean I think I'm wiser than you. Instead, you should see it as " You are not better than me to teach me of something like you have said". That means you might have the same or less experience than me. Do you see the diferrence between two sentences now?

P/S: For your P/S, again, I must repeat my sentence above " Honestly and IMHO, you don't have enough knowledge levels and experience to teach me of sth like what you have said." Because I have talked about this way with one of my members but he doesn't want to take risk.
Don't talk as if I know nothing. Anw, thanks for your trying to give "advice"
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Prism

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Post Thu Sep 09, 2010 11:02 am

Re: Suggestion

Your still sidestepping everything I say..Ill respond once you respond to something I say without a tactic of demonization and avoiding the issue.

*sigh* Not talking as if you know nothing, just talking in my experience which is much greater then yours at this point in time, which you keep ignoring. Read what I say and stop sidestepping.
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Mr Pham

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Posts: 10

Joined: Sat Jul 24, 2010 12:42 pm

Post Thu Sep 09, 2010 11:25 am

Re: Suggestion

Considering your "age" in Asgard heroes and Draco, you might have more exp in this game than me. But your exp in war games on the whole is greater than me? I dare you that.
As for my alliance, you must be incredibly ridiculous to argue with me. You have friends in my alliance, ok. But you have the ability to know when is the right time to have my heir, aren't you? You must be kidding, Prism. If I leave the game right now, other strong alliances will be able to defeat my alliance right away. Only when all of my strongest members is active again, then Still Life will live good without needing me. In terms of this, You talk out loud like a kid, Prism. Don't try to debate with your ridiculous attitude.
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